Stanford University

Project 3: Prototyping

Part III

Final feedback and prototype

Use your critiques, and if there's time, a final set of feedback from the field, to pick one idea to revise and refine. Your end goal is a revised prototype of your selected idea. Remember that this is still a prototype, so it's not expected to be software. But it should be more realized than what you had in Part II. The more effectively you can fake it, the more compellingly your prototype will communicate.

Write up a final summary: what need is being addressed? What approach are you taking? Include your updated parts I and II here so you have a cohesive story of what you did. What feedback drove you toward the current design? And how does it work? Be sure to capture your prototype via video or photos.

Submit and Present

On Canvas

Pull everything from P3 together into your submission for P3.III on Canvas. This includes:

  • A PDF with your final summary of all three project parts and your prototype. Video optional.

In Studio

Present your final prototype in up to eight minutes in studio. Cover the need being addressed, your high level insight, user feedback, and the prototype itself. Bring your prototype for show-and-tell.

Team Dynamics Checkin

Please submit a team assessment form (one for every member of the team). You will only get credit for P3-3 when every member of your team submits a form.

Grading rubric

Part III is worth fifteen points, graded on a rubric.

Category Unsatisfactory Adequate Good Very good Excellent
Ideation
5pt
1: Ideas are only marginally appropriate to the domain, barely articulate design goals, or barely address the given needs. 2: The designs address user needs in ways that are surface-level interpretations of the problem space. Design goals are trivial or not well-connected to the idea. 3: Ideas address user needs in generally appropriate ways, but are uneven in their depth. Some may be incremental, have questionable design goals, or are surface-level interpretations of the problem space. 4: Ideas address user needs in appropriate and novel ways. Minor issues with incrementality, design goals, or depth. 5: Ideas present nontrivial and insightful interpretations of the design space, grounded in well-articulated design goals.
Prototyping
5pt
1: Prototype is incomplete or does not instantiate the desired design. 2: Prototype targets the incorrect design hypotheses, resulting in testing "the wrong part" of the idea. 3: Prototype is uneven in its targeting of the most important questions about the design ideas. 4: Prototype generally asks and answers the most important questions about the design idea, with minor mistargeting of the question. 5: Prototype asks and answers the most important questions about the design idea.
Iterating
5pt
1: Team did not iterate meaningfully based on users and critiques across milestones. 2: Iteration based on users and critiques was perfunctory and minimial. 3: Iteration was somewhat responsive to users and critiques. 4: Iteration resulted in new insights through experiences with users and critiques. 5: Iteration was nimble and identified significant design insights through experiences with users and critiques.

If any of the deliverables are missing, we will reduce your score by 25% per deliverable.